
Untangling complex problems, connecting user needs with business goals, and leading with effective storytelling to align cross-functioning teams
Product designer with 6+ years of professional experience in Gaming and entertainment, ML/AI and Fintech industries and a Bachelors in Interaction design.
At Xbox, I deliver experiences where discovery, engagement, and personalization work together to deliver the best gaming experience. We unlock merchandising opportunities by making it effortless for players to find their next game and engage deeply with Xbox.

The introduction of Xbox’s first-ever Home experience for PC and handheld—now the strategic hub for content discovery, personalization, and monetization.
Under NDA, please reach out to learn more.

As Xbox expands to PC and Handhelds, we define how players can continue playing across different types of devices.
Work in progress

Bringing the Wishlist experience to Home, improving player engagement and revenue through smarter visibility and interaction.
As Xbox expands beyond console into PC gaming, I design and ship experiences focused on craftsmanship and improving key functions that strengthen the Xbox platform, driving customer satisfaction and subscription growth.
I’m a proud Taiwanese Canadian and top Interaction Design graduate from Emily Carr University of Art + Design.
I love blending visual design with thoughtful usability practices and system thinking to craft detailed, delightful cross‑platform experiences that empower players and creators alike.
While at Xbox, I have excelled at connecting players with games that interest them, contributing to Game Pass subscription improvements and overall revenue as reported in Microsoft’s earnings calls.
Outside of work, I love grinding ranks in Valorant with my team, talking with my cat, and hanging out with my partner, family and friends.
